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Introduction to crowdfunding

Posted by kubricksrube on January 16, 2012
Posted in: Funding, Pre-production. Leave a Comment

One of the main issues people find with making their films is getting their hands on the resources necessary to make their vision a reality. There are of course a number of different ways that people fund their work- self funding is of course a popular option, but there’s a difference between fronting the $100 your first ‘no-budget’ short film will cost and trying to gain funding to put together a professional filmmaking endeavour. That’s not to say you can’t make a feature with no budget, and indeed there are tons of great examples, but let’s face it, a lot of the time to make things happen you need the cash. That’s where crowdfunding, the latest example of how the internet is just a treat, comes into play.

Crowdfunding is nothing new; before the internet you would still most likely be going round friends, family, entrepreneurs and the like in order to get money for your picture. The difference now is that there are dedicated crowdfunding websites that enable you to put together a slick presentation and offer incentives to anyone who donates. You can then share it around the internet and hopefully attract funding. If you do it right, you can make a lot of money this way and is once again an example of how technology has created so many more opportunities for modern filmmakers.

We will be going into more detail on crowdfunding in future posts, but for now I’ll just link to some great crowdfunding websites. Kickstarter is the crowdfunding behemoth, by far the most used site and therefore most likely to attract funding. One of it’s major features is that if the project doesn’t reach it’s funding goal all of the donators get their money back, therefore ensuring some protection and encouraging donation.

IndieGoGo is the other major crowdfunding website. It’s not nearly as big as Kickstarter and there isn’t the buyer protection that Kickstarter offers. However, unlike Kickstarter it’s available in over 100 countries, including the UK, and so if you live outside of the US it’s probably your best option.

That’s all for now, be sure to leave us a comment and let us know what kind of stuff you’d like us to cover in future!

Renting Lenses

Posted by kubricksrube on January 12, 2012
Posted in: Equipment, Lenses. Tagged: Equipment, Filmmaking, Lenses, renting. Leave a Comment

Just a shorter post from us today but one that will hopefully make you think about planning any production.

It’s a great debate in the world of independent filmmaking. Lenses… rent or buy? It might sound like a stupid suggestion but the fact is why pay huge amounts for a lens when you can rent it for the period you actually need it for a fraction of the cost? You can reinvest the rest of the money in renting a series of lenses, enough to give your film plenty of quality and variety. Buying lenses of course has its own advantages, chiefly that lenses hold their value exceptionally well. Unlike cameras which lose their value remarkably, lenses maintain theirs very well, and so that £1000 lens can be seen as just that… £1000 that, should worse come to worse, you can sell on and recover your funds. You can’t say that about renting.

Personally, I’m all for renting lenses. Whilst I feel there is plenty of gear you should own- a tripod and camera for one- but the fact is, lenses are what give your film character, and you may want different ones for any number of scenarios. The brooding shot of the villain will probably want a different tone to it than the shot of the dogs playing in the garden. Given that on different productions you may want a completely different set to one you meticulously threw together at great expense for the previous one, for me it’s a no-brainer. I’ll admit, if you work full time on commercials than there are plenty of benefits to owning your lenses, but for a narrative filmmaker, making a few shorts a year or a feature… Renting is the way to go!

Here’s 2 great sites to check out; BorrowLenses for those readers stateside, and HiRental for our UK friends. You won’t be disappointed you made the decision to rent!

Screenwriting Basics

Posted by kubricksrube on January 7, 2012
Posted in: Screenwriting. Tagged: basics, examples, formatting, screenwriting. Leave a Comment

No matter how talented or experienced you are as a writer, approaching writing a screenplay is often a daunting prospect; there are fundamental rules regarding formatting that have to be followed in order to comply with industry standards. Rest assured, even if you have the next Citizen Kane it’s gonna be difficult to get anyone to read it if they take one look at your script and trash it. Therefore, it’s important that you know exactly how your script needs to look and how you need to be writing. It can be a difficult transition from other styles of writing but rest assured it’s definitely worth learning.

First things first, though, and you need to get yourself some screenwriting software because, let’s face it, a typewriter just won’t cut it any more. You can use Microsoft Word and format it later, but when there’s free software on the market it seems pointless. The industry standard is Final Draft Pro and there’s a reason for that; it is the best available. However, it is relatively pricey (nowhere near top end editing software, but not cheap) and so you may wish to pursue free software: Celtx isn’t the same level as Final Draft but the fact is for free software it is excellent and until you can afford FD it’s a great option. There are of course other options, and free trials are always the way forward so you can see what suits you but those two would definitely be my choices.

Once you’ve got your softwar you’re well on your way to gettingyour script written. The next hurdle, and easily the main one, is the formatting. If getting your screenplay read is a challenge, getting your incorrectly formatted one read is impossible. Memorising these basic rules is absolutely vital. Be aware that your script will need to be 12-point Courier font.

Scene Headings

These are vital for letting somebody know where the action is taking place. The main info you need to provide is whether it is inside or outside, what time of day it’s happening and where it is actually happening. This is as important for a story consultant reading your script and deciding whether to gamble on it or not as it is for a DP trying to decide how to best light the scene.

To provide the heading you type all in capitals on one line. First you say whether it is INT- inside- or EXT- outside. Next, say where the scene is taking place, for example POLICE STATION or AIRPORT. Finally, add the time of day. Usually DAY or NIGHT will suffice but there may be times you want to be slightly more specific. An example would be a scene in an airport during the day, which would appear as

INT. AIRPORT- DAY

Remember to put a hyphen between the location and time of day, and a full stop after INT/EXT. It’s the little touches that show professionalism.

Scene Information

This will generally follow your scene headings, as you briefly set the scene and let us know what’s going on. This information should have all the relevant detail but avoid being unnecessarily long. It isn’t a lengthy piece of prose; you’re merely allowing the reader to visualise the situation.

It’s also important to remember to capitalise certain things. The first time you mention a character’s name you should capitalise it. Any important items should be capitalised as should any important noises- this allows the relevant teams to make sure they have props and Foley sorted. Once again, an example would look like this

A busy airport terminal. It is loud with the sounds of people rushing for flights and saying goodbye to their loved ones.

DAVID is walking through the terminal. He looks unfamiliar with the busy location and seems confused, constantly looking to screens for guidance. He looks longingly at couples; he seems jealous of them. TANNOYS make announcements which people, David included, struggle to hear.

We cut to LISA running frantically through the terminal, pushing past people. She too is looking up at screens but more desperately, quickly scanning for something as she runs past.

Dialogue

When your characters speak, you will need to centre and capitalise their names on the page. Any emphasis or emotion the characters place on the words, for example sighing, screaming or laughing, should be in parenthesis on the next line underneath. And the dialogue itself is then centred on the next line underneath that. So, a quick example would be

LISA

(shouting)

David! David!

(Note that you ideally would only single space this; unfortunately, the text editor is being kind of resistant to this…)

Once you have all these building blocks you can put them all together and you will have yourself a screenplay! And whilst you will love and cherish that screenplay like a child, be aware that your first draft is only the beginning. It will go from the newborn you adore to the teenager that seemingly fights you every step of the way. Good luck!

Filmmaking Competitions

Posted by kubricksrube on December 16, 2011
Posted in: Uncategorized. Tagged: competitions, Filmmaking, First Shot, new filmmakers, short films, The Shot, writing. Leave a Comment

Filmmaking competitions can often divide opinion in the filmmaking community; some feel that they are a waste of time and aspiring newcomers would be better off working on their own projects and improving whilst others find them to be a valuable tool and a potential opening to the world of film. With big companies like Kodak running such competitions plenty of other competitors have sought to bring out their own competitions to lure in young filmmakers. So the question is: Are they a good use of a filmmaker’s time?

Whilst I see where those in the former camp are coming from, I am on the side of the latter; if a competition is a worthwhile use of the filmmakers time I don’t see why they shouldn’t put some time into the competition. Is making a short film for Tesco any different than making a short film for yourself? At the end of the day, you are still learning the basics of things like lighting, composition, directing and editing.

Indeed, I feel like competitions can often provide some spark for a filmmaker to actually get going and make something. Writers block and lethargy can be your worst nightmare until someone waves a big cash prize in your face… It’s amazing how focussed you can get then!

With that said, here are 2 competitions I really feel would be a good use of any young filmmakers time and ones which could open a lot of avenues to the winner.

The first is a writing competition, the Jameson First Shot Competition

Jameson Irish Whiskey has partnered with Kevin Spacey and his production company, Trigger Street Productions (The Social Network and 21), to discover up-and-coming talent from America, Russia and South Africa. In the search for fresh, fearless film makers, Jameson invite you to take center stage and enter a short film competition with a once-in-a-lifetime prize like no other. One where you call the shots, direct a Hollywood star and have the backing of an award-winning production company. If you believe you have the talent but have yet to get your big break, Jameson First Shot is the competition you’ve been waiting for.

So, in essence you write a script for a 5 minute short film that will star Kevin Spacey. In case you missed that last part, it stars Kevin Spacey. So a talented Hollywood A-Lister will be in your short film. Oh, and his production company will produce it. If that doesn’t open up doors then I really don’t know what will! There are some interesting requirements (Nobody in the film can be under 25…) but it’s a really amazing opportunity and I’m encouraging everyone and anyone to get involved!

Second is a pure filmmaking competition, Jessop’s ‘The Shot’ competition

You have to create a short film entitled ‘The Shot’. The winner receives a ton of DSLR shooting gear and gets to spend time on set with Paul WS Anderson. There are less requirements for this one and I think the freedom it allows is something all competitions like these should aspire to achieve; Off the top of my head I can think of a half-dozen great short films that would fit the bill and each of them are different. I definitely think a competition like this would be an excellent learning experience for any filmmaker, and again if you happened to win, well, who knows what could come of it!

So those are just two examples of how I think filmmaking competitions can encourage new filmmakers and be just as useful in their development as pursuing their own endeavours. That’s not to say you should just enter any and all of them and stop doing your own thing; they are just a nice way to encourage you to get cracking on some other stuff. Hopefully one of the two I listed will be a great learning experience for you and who knows what could come of it!

The Beginners Guide to Filmmaking, Day 7: Post-production II

Posted by kubricksrube on December 14, 2011
Posted in: The Beginner's Guide. Tagged: Avid, editing, Filmmaking, Interview, Joseph Weindl, KubricksRube, Post-production, Premiere, The Beginners Guide. 1 comment

Welcome back to KubricksRube for the final part of our Beginners Guide to filmmaking. We’ve reached the final part of the guide and today we’ll be running you through the editing process, taking all those beautiful shots and turning them into a beautiful film. Helping us in this final chapter is filmmaker Joseph Weindl, whose debut feature Antihero is currently on the festival circuit and someone who truly shows how you can make an amazing film on a shoestring budget.

KubricksRube: How important is having a dedicated Post-Production suite in filmmaking?

Joseph Weindl: How important is it to have a computer that works? I realize that porn is everybody’s life bread, but it wreaks havoc on a computer, especially PCs. Then you went and got stupid and opened up that email promising that you had been entered in a sweepstakes to win a new iPad. Now your computer is loaded with viruses and malware that are usually for data collection and marketing, and will grind your computer to halt. Forget rendering.

Even if you’re super careful on the internet, the constant installation and un-installation of different programs can also make a computer just feel old and used. Software running in the background, shared-files; so much crap that can slow a computer down. No question about it – it’s better to have a dedicated system for the simple fact that it will be faster and reliable.

KR: What are the main factors to consider when choosing hardware for post-production?

JW: I’m a real low-budget guy, so to be honest, for me the biggest factor has been money. The truth is that every component matters, so for most people it’s a balancing-act of getting the best in each component while staying within budget.

There are a few things I’ll mention, though. First, though RAM is an old cliché for computer prowess, it sure does make a world of a difference. It’s cheap, get as much as you can.

Secondly, one thing that is often overlooked, in regards to speed, is the size of your hard drive. No matter what you’re doing, you’ll want LOTS of storage space. Hard drive performance slows down, significantly, when they pass 50% capacity. So, however large your hard drive is, cut that number in half and never surpass it. Again, storage space is cheap, so get lots of it.

Lastly, this may seem common-sense to some people, but maybe not to all; if you’re on a PC, you DEFINITELY should be editing on Windows 7, 64-bit. Consider this a must-have. You need to look into compatibility, when purchasing hardware.

KR: There are dozens of different editing programmes available; how can a filmmaker choose the one that is right for them?

JW: Free trials, baby, yeah!

For soccer-moms, there are dozens of editing software programs available. For editors, there are four — Premiere, Final Cut, Avid, and Edius. Each of them has a lower-priced version, in addition to their full-priced full-featured version. I work in Premiere, and love it, but I’d gladly work with any of the other three.

KR: Can you give an overview of the post-production process?

JW: Wow, there’s a lot of territory to cover there. For this question, I’ll just focus on basic editing — turning raw footage into a rough cut. First things first — you gotta log your footage. Depending on the project, this can either be boring and tedious or an absolute joy. In a nutshell, just watch the damn footage. All of it. Repeatedly. Take notes. Extensively. Besides basic organization, the main point of this step is to log anything that is noteworthy. And if you ever have to question if something is noteworthy, it is.

From there, I pretty much just get to it. I usually begin editing each scene in chronological order, but that method rarely lasts very long. A million tiny issues with continuity usually turns each scene into a jigsaw puzzle, and it is frequently trial-and-error that gets me to a happy medium, between selecting the takes I like best, and finding those that actually fit together.

Precision is key. Every frame matters, and you need to pay attention to detail. For even the simplest of cuts, I watch it over and over and over and over again. By the time you’re finished editing your movie, you should have watched it, in bits and pieces, so many damn times that you can recite the entire thing, perfectly, from memory. Even under these circumstances, you’d be surprised how much slips by you.

KR: What things can you do during production to make post-production easier?

JW: Get coverage! A lot of people will point out that you need plenty of cutaways. It’s true- you should get cutaways. But a cutaway is a last-resort tool for editing, one which I loathe. It’s a crutch, and a lazy editor will lean on it when they really should let the scene stand on its own feet.

So, get REAL coverage. As many shots and takes, with as much variety as you can afford. The more pieces you have, the easier it is to put that puzzle together.

Also, stay organized in production. Make sure you implement a system for keeping track of all audio and video takes. You don’t want to be trying to match audio and video in post.

KR: Finally, what is the one piece of advice you would give a new filmmaker regarding post-production?

JW: Keep it tight! Every scene, every shot, should be as long as it needs to be, and not one frame longer. In everything you edit, I believe you should keep trimming it, until you realize that you’ve trimmed too much, then back off just far enough. This is not to be confused with pacing. Pacing is more of an art. Keeping your edit trim is just a matter of cutting the fat — a few needless frames here, a few needless frames there, and your edit is tight. Patience and attention to detail are really all that are required.

A huge thanks to Joseph for his input, especially as I gave him a pretty tight deadline for his thoughts! There’s so much great information here, and more importantly it’s all relevant for any level of filmmaking; this is the procedure you will go through on your first no-budget home movies all the way through to your (hopefully) multi-million dollar blockbuster!

Really, the only equipment you need here is a good computer, ideally with a great monitor, and an editing suite. For a long time Final Cut Pro was the industry standard; however, the recent release of Final Cut Pro X has been met with mixed reviews as it has cut out a lot of valuable, professional features. It will still work great, especially for most indie filmmakers needs, but it is something to bear in mind. My personal preference, and one that many are moving to now, is Adobe Premiere. The current version is CS5.5, and it is very pricey but the fact is it is a top quality system. You can also easily use a slightly earlier version and it should work fine. Another option is Avid Studio. This is a much cheaper system and it isn’t as fully developed as Premiere; however, once again it will definitely do a job and it is a system you should genuinely consider. Edius 6 is the final option; personally, given it isn’t much cheaper than Premiere I would personally opt to spend that little bit extra. All that said, I feel like the best 2 options are Premiere or, for a modest budget, Avid.

Going back to what Joseph said, I would have to agree that the editing process isn’t quick or easy. Just like every other part of the filmmaking process, it requires a huge amount of effort but also involves a huge time commitment; even huge blockbusters spend months in the editing process, and this is an incredibly lengthy part of production. It’s importance cannot be overstated; look at all the films where a Directors Cut or Extended Edition have taken a film and greatly improved it. Therefore, you just have to spend hours looking at everything, trying new cuts, using every shot. It’s time consuming but ultimately will be hugely worthwhile. And once you’ve finished it, that’s it! Just like this guide, you have reached the end of your film!

Hopefully whatever stage you are at in your filmmaking endeavours this guide can help you in some way. Be sure to share it with anyone you think it can help and keep coming back to KubricksRube where we will continue to provide you with the best filmmaking advice around!

The Beginners Guide to Filmmaking, Day 6: Post-production I

Posted by kubricksrube on December 13, 2011
Posted in: The Beginner's Guide. Leave a Comment

So, we’ve come to the final part of our Beginners Guide, and fittingly, it concerns the final part of making your film: post-production. You’ve taken the information from the first parts of this guide and shot your film, now you just need to take all those hours of footage and make a cohesive film with it; enter post-production. This section is lengthy, and so I’ll be splitting into two parts. This first part concerns audio post-production, tomorrow we’ll deal with editing your film. Once again, I’m very pleased to be joined by Bob Kessler of Alcove Audio Productions; he’s a professional sound engineer, what more do you want?

KubricksRube: Can you give an overview of the post-production process?

Bob Kessler: Sure… get the production sound into the DAW, clean it up and edit it, do the Foley work, add the sound FX and music, then mix well. (Big laugh!)

Every person is going to approach it differently, and it is going to depend greatly upon deadlines and budget – and, of course, the experience of the person doing the audio post work.

99% of the time I am seeing the project for the first time after the OMF and QuickTime files are imported into Pro Tools, so the first thing I do is to watch the film from beginning to end. At this time I like to do a walk-through/talk-through with the director; discuss the overall mood of the film, discuss the personalities and motivations of the characters, etc.

I first work on the production sound. If I am doing a fast, low budget “fix and mix” all I’ll be doing is cleaning up the production sound, adding only the most important Foley and sound FX, laying back the music and doing a basic mix. If I am doing a “soup to nuts” full blown audio post production working the production sound first allows me to become familiar with the characters. Besides just the audio pertaining to the edit I also ask for the audio from all of the unused takes. I use this audio to replace mumbled words & phrases, and to replace dialog in extremely noisy or poorly recorded sections; I have even completely reconstructed the dialog of entire scenes from these previously unused takes. When none of this works it goes on my ADR list. While editing and cleaning up the production sound I start compiling my Foley and sound FX cue sheets.

I do the Foley next. By the way, Foley is not simply adding footsteps; good Foley adds to the characters and the story. If I have the option I will Foley the entire project one character at a time, trying to become the character if I can; not only is the Foley more consistent when I can get into character I tend to work faster.

Next comes sound FX. Depending upon the budget I may create custom sound FX. Otherwise I will just dig into my library to find appropriate sounds. Great sound FX are not single sounds, they are layers of sounds. For instance, a punch will have a low-end element to provide the power, mid-range components to provide the “pain”, and a higher range sound to provide some presence.

By this point the score should be completed and the source music (songs) selected. I lay these back and begin the mix process.

Mixing can be a very complex process. Dramas are just as difficult as action films, sometimes even more difficult as you have to balance subtleties. I generally spend about one to two hours per linear minute.

KR: What things can you do during production to make post-production easier?

BK: Capture fantastic production sound!!!

Actually, the question should be “What things can you do during pre-production to make post-production easier?” You have to think about sound from the first minute you begin preproduction. Making sure that you have someone who knows something about sound whose on-set responsibilities are sound, only sound and nothing but sound means you will (hopefully) have better production sound to work with in audio post. Selecting a location for its sound as well as its look. Being sure that you get that B-roll shot to establish a sound can make a scene. Knowing how a sound affects the characters – leaving a moment of silence, reaction shots and the like – so you take it into account when you’re shooting.

KR: How important is having a dedicated Audio Post-Production suite in filmmaking?

BK: How important is a dedicated anything to a film? An experienced person or team whose one and only job is to do one specific task will do that job more efficiently in terms of both time and budget and give you much higher quality.

In terms of equipment and software for the DIY filmmaker the same applies; equipment and software specifically for audio post will do the job better and more efficiently because it is designed to do that specific job.

KR: What are the main factors to consider when choosing hardware for audio post-production?

BK: You run into half a dozen different answers here depending upon which aspect of audio post you are addressing.

The first very basic requirment for any aspect of audio post is audio playback; in other words, the listening environment and the speakers. You want as sonically neutral an environment as you can manage. Some soundproofing to reduce sounds from entering and escaping your audio editing/mixing space is extremely helpful. You also need some sound treatment, which is used to correct the sonic imperfections of the room. The reason for this is you want to hear the sounds as they really are, not as they sound colored by standing waves, hyped frequencies and by bouncing around the room. The same applies to the monitoring speakers, you want to hear the sounds as they really are. This is why consumer speakers are a terrible choice; they overly hype the high end, have a mid-range “bump” to increase the intelligibility of the dialog and overly emphasize bass.

Your computer should be as powerful, as fast and have as much RAM as you can afford; audio mixing is done in real time so requires lots of real-time processing power. You also have to get the audio in to and out of your computer, so an audio interface is another essential. You will also need a decent mic for recording ADR/VO, Foley and sound FX; your production sound mic will do for a start.

So to sum up – A quiet, sonically neutral room, sonically neutral speakers, a powerful computer, an audio interface and a microphone.

KR: There are dozens of different programmes available; how can a filmmaker choose the one that is right for them?

BK: Any DAW (Digital Audio Workstation) will suffice as long as it can efficiently run the picture in sync without stuttering or jittering. (Note: A DAW is dedicated to processing digital audio data; avoid loop-based music-making programs such as Acid, Band-In-A-Box, Reason, etc.) You will need as many sub-busses and plug-ins as your DAW and budget will allow. Here is where you run into “contradictions”; you can have a higher count of expensive plug-ins running at the same time than inexpensive plug-ins because the costlier plug-ins are written more efficiently, so they use less processing power. But, of course, the average micro-budget DIY filmmaker can’t afford the high-end plug-ins.

Pro Tools (Mac/PC) is the standard; an entry level native system (Pro Tools LE) will set you back around $750, a TDM/HD system will start at about $10,000. Logic (Mac) is also popular; LE is around $200, Studio is about $500 and you will need an audio interface. MOTU Digital Performer (Mac) is also used. For PCs there is Cubase, Sonar, Sound Forge and Vegas (betcha didn’t know Vegas started as a DAW, did you?). Audacity is a free DAW program; very much a CPU hog, but does the job as long as you have small track counts.

KR: Finally, what is the one piece of advice you would give a new filmmaker regarding audio post-production?

BK: Hire a pro!!! I mean that quite seriously. Sitting through one session with someone who really knows what they are doing will teach you more than ten books, 50 articles and a hundred blogs. Yes, it’s important to do all of that research, but watching a pro in action is when the light bulb goes off.

Two more pieces of advice for free… 1 – Sound in films are representational, they should almost always be bigger than you think they should be. 2 – Go out into the world, sit in places like a train, a park, an office, the beach, etc., close your eyes and really listen to the world around you.

Always remember – “Sound is half of the experience.”

Once again, massive thanks to Bob; I really feel without him these audio sections wouldn’t be nearly as informative or useful. At this point, I like to add my own thoughts, but for once I’m almost at a loss for words. That interview is a comprehensive runthrough of the entire audio post-production process given with a level of detail and information that only a professional can give. The fact is, if you want your production to sound professional, listen to that last tip: hire a pro. Along the way, try your best to accomplish as much of what Bob says on your own; it’s great experience to have. But ultimately, once you’re preparing your debut smash hit, you need a dedicated audio engineer on set. Be sure to throw a few of these questions his way; see if he can cope!

That’s all for today, but like Harry Potter and Twilight, our final chapter spans two parts! So come back tomorrow for a rundown on editing and post production software!

The Beginners Guide to Filmmaking, Day 5: Equipment

Posted by kubricksrube on December 12, 2011
Posted in: The Beginner's Guide. Tagged: Cameras, DIY, Equipment, Filmmaking, KubricksRube, Manfrotto, sliders, The Beginners Guide, Timur Civan, Tripod. Leave a Comment

We’re nearing the end of our journey into the world of filmmaking and this is now the penultimate day of our Beginners Guide to Filmmaking. Today, we will be discussing the extra gear you need to take your shots to the next level; see inside for info on the likes of sliders, jibs, dollies, tripods and more! To help in learning about all this, we’re joined by Timur Civan, an incredibly talented young cinematographer. You can see more of his work with T-Stop Cinema here or check out his blog.

KubricksRube: What are things like tripods, dollies, jibs and the like?

Timur Civan: It seems what you are asking about is camera support. Just like the name suggests, anything that holds up, attaches to, and enhances the functionality of a camera is camera support. Tripod, jib, steadi-cam, dolly etc… these are critical for getting at minimum a stable, viewable shot. The truth is the only truly necessary component is the tripod. The jib, dolly, slider, steadicam are more or less for the advanced user, who has mastered the basics of story telling and is ready to move up and incorporate camera movement to help tell the story.

KR: How important are these pieces of equipment to a filmmaker?

TC: The common misconception in indie filmmaking is to buy the best camera you can. Most cameras nowadays, from the top end RED Epic, down to the Canon T2i, when viewed at computer monitor size produce images within a stones throw of each other. The real determining factor for image quality is what you do with the camera, not what camera you use.  This is why I truly believe buying the best tripod and head you can afford is a better investment than a expensive camera.  In the indie market, the Sachtler entry level line is very good, and the Manfrotto 504, is a good beginner tripod head.  I personally use a Sachtler Cine 30HD.  Its overkill for most DSLR shooters, but in the world I work in the cameras get big and heavy very quickly.

KR: What other equipment or accessories should a new filmmaker know about?

TC: If you are dead set on getting a second piece of camera support, I think most filmmakers should look into a slider type dolly; they are inexpensive, and provide a lot of bang for your buck in as far what you pay versus the production value it puts on screen.  I am a huge fan of all Kessler products. (www.kesslercrane.com) The three foot Cine Slider is what i use (truth be told I own almost everything they make), though the less expensive version is superb, the difference being the weight limit.  Getting the Pocket Dolly will give you nearly identical results, for 1/3rd the price.

KR: What would you say is the most important piece of equipment a filmmaker should have?

TC: The most important piece of kit a cameraman can own in my opinion is a good monitor. It is the light meter for the digital age.  I use the SmallHD DP4 EVF and the SmallHD DP6 SDI. (www.smallhd.com)  They are incredibly well priced, packed with critical features, and the build quality is off the charts. The average HDSLR user would benefit most from the DP4, as it’s geared toward HDSLRs with it’s small size and light weight. It also runs on the Canon batteries you already have, plus it has custom scaling for the non traditional HDMI outputs, and false color for proper exposure. The more serious indie, or blossoming Director of Photography should probably look into the DP6 SDI version. It has every contemporary video input, SDI, HDMI, and Component HD with a built in true 720p panel.  I can’t live without mine. Plus, the DP6 is equally at home on a canon T2i as it is on an ARRI Alexa, F3, or Epic.  It can grow with you, your career and your choice of camera.

KR: Many people attempt DIY equipment; what are your thoughts on this for a new, low-budget filmmaker?

TC: DIY is a double edged sword. It’s fun to make and occasionally cheaper, but often the results are not what you were after.  Once you perfect a DIY project, you often wind up spending as much if not more than buying the part to begin with. Simple things are perhaps penny savers, like grips for hand held rigs, but matte boxes, follow focus etc, should be left up to the professionals. A good source for inexpensive but high quality products is Shoot35.  (www.shoot35.com) This company represents the absolute most quality/functionality per dollar you can get, their matte box and follow focus especially.  I love both of them, and use them regularly.

KR: Finally, what would be the one piece of advice you give a new filmmaker regarding equipment?

TC: The truth is, perfecting the craft of filmmaking is what will get you the best results.  The camera is a tool and all the gear just helps support the camera.  Keep shooting and build up your gear slowly.  Don’t forget to leave some budget for the Film!

A huge thanks to Timur for the interview! Straight away I’ll quickly come back to Timur’s final point, that you need to perfect the craft first. We’re covering all this gear as groundwork but that doesn’t mean you need to go and purchase the the whole library of Kessler products on day 1. It’s better to invest in what you need and upgrade when appropriate.

That said, there are so many different options for getting this stuff on an indie budget. I would definitely agree that a tripod is the most necessary investment and the first one any filmmaker should be considering. Manfrotto is a name you will come across time and time again,and whilst some people shudder at the thought of spending as much on a tripod as their camera, the fact is the tripod will far outlast the camera; buy a top quality one from the get go and you’re essentially set.

After that, the rest is really up to you and your personal preference. Cheaper options like smaller sliders are more likely to be within reach than huge dolly systems or jib arms, and so go for what you can afford first and look to use it as creatively as possible. More and more companies are looking to tap into the market with affordable yet well constructed gear, and so these pieces of equipment really are becoming more accessible to the indie market.

As far as DIY goes, I’ll agree with Timur that you can’t beat the real thing. However, for a new filmmaker that’s often out of reach and so I see nothing wrong with a filmmaker looking to make their own replicas in the early days; if it’s cheap and works well enough I see it as good experience. And when the time is right, that dodgy homemade slider can be replaced with the real thing. We’ll be covering some DIY projects you may wish to attempt soon, so keep your eyes peeled if that’s something that appeals to you.

That’s all for today, but slide on back tomorrow for the final part of our Beginners Guide, post-production!

The Beginners Guide to Filmmaking, Day 4: Lighting

Posted by kubricksrube on December 11, 2011
Posted in: The Beginner's Guide. Tagged: Filmmaking, Interview, KubricksRube, Lighting, The Beginners Guide. Leave a Comment

Welcome again to KubricksRube’s Beginners Guide to Filmmaking. We’re on day 4 now and now we need to look at one of the most important and yet underused things to consider in any film: lighting your scenes. I’m very excited to say that helping us in discovering more about lighting is a real expert, emmy-award winning writer and producer Barry Green. In addition to his years of experience in the film industry, Barry has produced several incredible DVDs, books and articles on helping people to improve their filmmaking. You can look at them here, and they really are invaluable tools that I strongly recommend. With that said, on to the interview!

KubricksRube: What is the main purpose of lighting in a film?

Barry Green: Well, that’s an easy one to answer, but there’s more to it than the easy answer. I mean, the first answer is: so your camera can see something! Cameras are light-gathering devices, and if you don’t feed them enough light, they won’t see anything. But I don’t think that’s what you’re really asking, you’re more likely asking about what goals are served through artistic lighting in a film, and the answer is: a lot of them. Light shapes the way we see and perceive the characters. Light can be used to affect the viewer’s perception of someone. Harsh lighting can make someone look like a “shady” character, soft lighting can make someone look flattering and more romantic, and on and on. What we teach in our “Lighting for Film & Television” DVD series is that the lighting is there to support the emotion in the scene. It’s certainly not there for it to “look cool” (although that can be a side benefit). Lighting, when used properly, is there to support the director in her quest to tell a story (just like every other aspect of filmmaking: sound design, art design, staging… it’s all there to enhance the story and each element can be used to really emphasize what the director wants the audience to receive from each scene).

KR: What are the main points to consider when lighting a scene?

BG: The first and foremost point is: what is the director trying to say with this scene? Understand that and you’re a long way towards knowing how to light it. You need to know if this scene is meant to be confrontational, or scary, or confusing, or sad, or comedic, or what … and that will help you design a lighting scheme that supports that message. Once you know the general tone of the scene, you can start planning out what kind of light you’ll use, what your ratio of light to dark will be, whether it’ll be soft light or hard light, what color temperatures you may want to use to emphasize or de-emphasize elements in the scene… and you also will want to take into account the geometry of the scene. What movement happens in the scene? Is it a sit-down over-the-shoulder talking head shot? Where will the camera be? Will it be stationary or moving? You approach a sit-down OTS talking head quite differently from how you’d approach a long walk ‘n’ talk down a hallway, for example. If it’s a steadicam shot and the operator is going to be moving all over the place, you have to try to design a lighting scenario that can look good from multiple angles — and that’s not easy. It’s infinitely easier to create a dramatic look that’s meant to be viewed from one angle, so a tripod or mild dolly shot of relatively stationary actors is a whole lot easier than a high-motion scene with lots of walking around and camera movement.

Finally, you’ll want to take into account the believability and consistency of the lighting. You want to establish where your light sources are coming from, and keep them consistent shot to shot throughout the scene. Once you establish that the sun or the moon or whatever your main “motivated” light source is coming from a certain window, then all future setups will have to remember that and work around that. You don’t want your key light jumping around the scene, it is quite distracting and amateur to have that happen. You shouldn’t be lighting each individual setup willy-nilly, you want to construct an overall plan for where the light sources are in your scene (i.e., there’s a window over here, and a chandelier here, and a reading lamp there…) and when you know where those are, then (even when they’re offscreen) you still want to base your scene lighting with respect to those existing “established” or “motivated” light sources.

Of course you can cheat here and there, fill in a little here or accent something there, but you don’t want to ignore the overall room and scene geometry or you’ll end up with a confusing mess when you cut those shots into a complete scene.

KR: What are the different kinds of lighting available?

BG: There are lots of different kinds, although typically we’ll use four main types: tungsten/incandescent, HMI, fluorescent, and LED. Of those, tungsten is probably the workhorse of the low-budget industry, tungsten lights are the cheapest to buy and have been around forever, you can get some good ones used for not too much money. HMI is comparatively very expensive, and emulates the look of daylight. Fluorescents have become much more popular, especially since Kino Flo created their color-accurate fluorescents. And LED is really promising, although the current LEDs that you can buy cheap aren’t very good, and the good LEDs that you can buy aren’t cheap! In addition to those four main categories, there’s all sorts of other things you can use to fill in. There’s daylight, of course, and there’s practical lights (such as a room lamp in a scene), and then there’s things like candles and rope lights and Christmas lights and flashlights and taplights that can be used where appropriate. But as the core of the lighting package you’ll want some soft lights (typically a fluorescent or a tungsten unit in a softbox) and some hard lights (usually tungsten fresnels, unless you’ve got the budget for HMI’s).

KR: What kind of equipment is required to light a scene?

BG: That depends on the scene, of course. A stadium scene is going to require massively different stuff than a sit-down two-person over-the-shoulder shot! In general, the things you’re going to use are some fixtures (usually either an open-face or fresnel tungsten unit, or a fluorescent, or maybe an LED), with some sort of control (usually barn doors), mounted on a stand, and routed to some power (with perhaps a “stinger” or extension cord, and maybe a dimmer for the tungsten fixtures). Then in front of the light you may have some various grip equipment — you may be shining the light through diffusion, or through a colored gel, or through a shape-making sheet of wood or foil called a “cucaloris” or “cookie”, or you may have a softbox mounted on the front of the light. Or you may have some light-intensity-cutting device such as a scrim or a net, and you may also have some light-control devices such as a flag or a bounce card. And at the base of the stand, a sandbag to fix the light in position and keep it from getting knocked over. There’s a lot that goes into it!

And you’ll need one of these complete units for each position where you’re setting a fixture. I mean, obviously not every fixture will need a cookie or a flag, some might indeed be just a bare head, but you’ll still need to mount it somehow (typically a stand, but it could also be a wall plate or a mafer or a cardellini or some other type of grip equipment) and it’ll still need power, and you’ll always have to watch out for safety.

To light a typical scene you’ll need enough fixtures and enough light-control equipment to shape the scene the way you want it. Sometimes it’ll be really easy — for a horror scene where you want most everything to be in shadow, you might just use one hard light with no diffusion, blaring harshly on your actor. And sometimes you’ll want a brightly evenly lit scene, so you may just end up hanging a few Chinese lanterns around. But sometimes you want a scene with a lot of depth, a lot of mystery, a lot of color and texture, and that may mean a lot of fixtures and a lot of modifiers on those fixtures.

KR: Are there any DIY or cheaper alternatives to professional equipment?

BG: There are certainly ways that you can use inexpensive stuff and get a great look out of it. That said, understand that there are very good reasons why pro gear costs what it does! Trying to game the system and use household stuff may seem cost efficient but you will probably have to work three times as hard to overcome the shortcomings of non-pro gear. We’ve actually started a series of seminars called “Low Budget Lighting” to address this question because yes, there are some things you can use that work very well, and there are some things that just aren’t worth even bothering with. I think the $10 Chinese Lantern is probably the best of the inexpensive rigs, as long as you’re careful (I mean, you’re talking about a hot light bulb in a little paper fixture, so watch it carefully). There are other things people try, like home improvement store worklights, which I think are more trouble than they’re worth. Not saying you couldn’t light a scene with one, you probably could, but the hassle factor is so high that you’re probably not going to want to do it twice. With the advent of very sensitive cameras, the total strength of light you need is lower now, and that makes things a lot easier anyway — you don’t really need a big old 5K (5,000 watt) tungsten fresnel anymore, you can probably get what you need done with a 1K — and that makes everything less expensive, lighter, it needs a lighter stand which is less expensive, you can power it off of a household circuit so you don’t need a tie-in or a generator, so everything gets easier. Just be aware that some stuff just isn’t worth bothering with.

KR: What safety precautions should one take when lighting a scene?

BG: #1 is to secure your lights. Get them out of the way, don’t let them fall over, don’t let their cords dangle so that someone can trip over them. Use real light stands, not some cheap imitation. And weigh those stands down with sandbags (or a no-budget alternative) so that they won’t tip over. If your fixture is too heavy for your stand, get a better stand. And watch out for spare bits sticking out, like when using a C-stand (Century stand); sometimes the end of the arm will be sticking out at about eyeball height, and that’s a disaster waiting to happen. Put a plastic water bottle or slit a tennis ball and fit it over the end of the stand so people can see it and avoid the hazard. And bring along another person, who can dedicate themselves to watching out for people. Things get really busy on a film set and not everyone is always watching where they’re going. If you’re trying to do everything with a crew of two or three, you’re probably going to get in over your head and find the mic cable yanking on a light or something… have someone watching your back. Not everyone has to be watching the scene, somebody should be watching the crew to make sure no bad scenario is developing.

KR: Finally, what’s the main piece of advice you would give a new filmmaker regarding lighting?

BG: Lighting is important — but it’s not THE most important thing (despite what a lot of people will tell you!) People will watch a great story that has lousy lighting; they’ll turn off a lousy story that has great lighting. So take your time, learn how to do it, but don’t ignore other equally-valuable aspects of filmmaking in a vain pursuit of thinking that “lighting is everything” — because it isn’t. It’s just one of many crafts you need to master. That said, you still want to learn as much as you can. Study films with the sound off, and just look at the images. Forget the story, just look at how they lit the scene. Look where the shadows fall, look where the highlighted areas are. Why did they do it this way? What does it do to the scene? Choose films from good DP’s, don’t just watch no-budget stuff, watch anything where the credits list the cinematographer or director of photography with the suffix “ASC” or “BSC” (American or British Society of Cinematographers). Those folks know what they’re doing, and you could learn a lot from them. Study photography, great photographers tell a whole story with nothing but light — they don’t have a soundtrack or dialogue or motion, they only have the one frame and how it’s lit. And once you see a scene you like, try to recreate it. Get some friends over and try to read from the scene as to where the lights are, and try to make your scene look just like it. And start with lighting faces, because when it all gets down to it, that’s where the emotion in cinematography is usually played out — across a human character’s face. So experiment, try the lights in all sorts of different locations, and see how a small change can make a big difference in how a scene feels. And read American Cinematographer, where master cinematographers discuss their thought processes and what they did when lighting the movies that are in the theater right now.
Take your time, it’s going to take a substantial investment in time (and, yes, money) and effort to get good at this. But in the end it’ll be worth it.

Once again I have to thank Barry because that was incredibly informative and contains so much information that any filmmaker, new or old, can benefit from. I would completely agree with the point he makes that lighting is one string to your bow; the hope with this series is to show how each and every aspect of filmmaking is important and why you should give care and attention to everything. More important than this, however, is emphasising the fact that care and attention needs to go into every scene. Careful thought must be devoted to creating realism and emphasising tones. For a creative filmmaker, lighting is another way to add style, feeling and emotion to a scene; for an amateur, it’s just a means to an end.

Like with many things we’ve mentioned here, the key is to start small and expand as you progress as a filmmaker. Lighting is an area that you can potentially approach people who have older lights that, whilst a little clunky will nonetheless be valuable tools to your arsenal. And, as Barry said, there are low-budget lighting options, so be sure to explore all potential avenues before deciding on a purchase. Look for general items that will be continually needed first; don’t blow your cash on a huge collection of gels before you have any actual lights! And don’t be disheartened if your lighting isn’t perfect the first time around; as with all things in filmmaking, your first effort won’t be lit like an Oscar winner. Continual improvement is the name of the game here.

Well, that’s all for today. I can safely say we have been illuminated on this topic (apologies), and come back tomorrow when we will be discussing all the equipment you need alongside your camera.

The Beginners Guide to Filmmaking, Day 3: Audio

Posted by kubricksrube on December 10, 2011
Posted in: Uncategorized. Leave a Comment

Welcome back to KubricksRube’s Beginners Guide to Filmmaking, supplying you with your daily dose of filmmaking knowledge. Today we’re tackling an area of filmmaking that is often neglected but absolutely invaluable in making a great final product: Audio. To answer any and all questions you might have, I’ve enlisted the help of Bob Kessler, owner of Alcove Audio Productions, and I can’t think of anyone more knowledgeable to have on board.

KubricksRube: How important is audio to a film?

Bob Kessler: Well, of course I’m biased – sound is the entire film! I think of what I do as Sound for Picture. When it comes to filmmaking sound and picture are completely interlocked and interactive. According to the Lucas/Spielberg school of thought, “Sound is half of the experience.” The problem is most indie filmmakers ignore sound completely until post, when suddenly it’s a huge problem because they ignored it during production. By that time it is much too late; they do not have the experience nor the resources to deal with audio problems effectively in post. What has to change is the mindset of the filmmaker; they should be thinking about sound from the minute they begin working on the shooting script. They should select locations as much on how they sound as how they look. They should select their production sound person with the same care and discrimination as their cinematographer. They should spend as much time editing sound as they do editing the picture, and as much time mixing as they do color correcting – sound is half of the experience, right? So you expend half your time and resources on the sound. I know that this is not entirely realistic, but it’s the mindset that’s important.

KR: What different types of audio are there in any scene?

BK: What different types of audio are not in a scene? Our job as filmmakers is to construct a believable artificial reality. This seems like a contradiction, but what we’re supposed to be doing is using all of our technical prowess to allow the audience to suspend its disbelief sufficiently so they become involved in the story and the characters. Our hearing is, in many ways, even more discriminating than our sight, so we have to pay attention to sonic details so the audience is not pulled out of the film.

At the Hollywood level, in fact even at the modest indie budget level, when doing sound editing all that is left of the production sound is the dialog; everything between the lines of dialog is stripped away and replaced. That means replacing all of the footsteps, clothing rustles, chirping birds, passing cars, barking dogs, etc. So in any given scene are the human made sounds (Foley), “hard” sounds (sound effects) and the “atmosphere” (BG/Ambience) of a location – seaside, city, country, etc. and, of course, there is the diegetic music, the score and source music.

KR: What are the main pieces of equipment you will need for good audio, and what role does each play in capturing audio?

BK: The answer is fairly obvious – a mic and a device to record dialog and other sounds. What indie filmmakers need to do is spend the same amount of time learning the technical aspects of sound capture as they do capturing picture. You need to get the mic as close to the talent as possible with a boom-pole. You need to minimize handling noise by isolating the mic from the boom-pole with a shock mount. You need to get the signal from the mic to the sound capture device with a cable. The sound capture device can be an audio recorder, the recorder can be used in conjunction with a mixer. Most indie types get lost in the plethora of details, and there are purely technical aspects that have a great affect on the quality of the sound – S/N (signal to noise) ratio, AD/DA (Analog to Digital/Digital to Analog) converters, frequency response… the list goes on and on. And we haven’t even touched on audio post where sound reproduction, meaning speakers and a balanced listening environment, are just as important as the computer(s), software, mics and other gear.

KR: What are the best brands for this equipment?

BK: The best brands are way beyond the means of most indie types; a “Hollywood” sound cart can cost tens of thousands of dollars. The big professional names are Sound Devices, Nagra, PSC, Schoeps, Sennheiser, Lectrosonics, Zaxcom and Sonosax to name a few. There are a number of budget alternatives by Rode, Audio Technica, Fostex, Marantz, Tascam and even a few budget models from the upper end vendors like Sound Devices, Sennheiser and others. What should be remembered is that having the best equipment does not guarantee good sound. More important are the skills and technique with which the equipment is used. You also have to keep in mind that when you use low-budget gear you are making compromises for which you will have to compensate.

KR: What additional steps can you take to ensure that you get the best audio possible?

BK: As I mentioned, to think about sound from the very beginning of preproduction and following through every step of the way during production and post.

KR: Finally, what would be the one piece of advice you would give a new filmmaker regarding audio?

BK: Hire a professional. I know that this is beyond the means of most indie filmmakers, so disciplined self education and practice are required. But observing a professional at work will provide a lot of insights into how it is done. If nothing else have one person on the set who’s entire responsibility is the sound of the project; don’t make them move lights and props, don’t have them run errands to the craft table, their one and only responsibility is to capture the best sound that they can.

The two most important things to remember is that sound contributes significantly to the moviegoing experience, and to have fun!

Huge thanks to Bob for the interview, hopefully it’s shed some light on the importance of audio to the filmmaking process; You only have to look at his answer to the second question to see the incredible amount of sound needed in a film, and not properly focussing on sound is one of the easiest ways to look like an amateur. I would agree with Bob that, when possible, bringing in an outside expert is the best option, and if you are making a film that you are hoping to send to festivals or distribute I would strongly advise it. However, when you are starting out, filming a few shorts and learning the craft, this obviously isn’t an option, and so investing in some audio gear is advisable, especially as a lot of it will retain it’s value very well.

First up, I would pick up a field recorder. My personal preference is the Tascam DR-100, although the Zoom H4n is also very popular. I’d opt for the Tascam as it has manual level controls and can be run with rechargeable batteries, something that can prove important when you’re on a long shoot. Either way, both are fine choices.

Next up, you’ll need a solid microphone. Rode do some great models for a filmmaker on the lower end of the spectrum, and the NTG-1 is an affordable and solid shotgun microphone and can run on Phantom Power using the XLR ports of the above recorders.

These are the two main things you’ll be needing, but there’s so much more you can look into depending on budget. A pre-amp can help to reduce noise levels, you may wish to try different types of microphones like a lavalier, or even try a wireless lav system. And don’t forget you’ll need the likes of shock mounts, boom poles and windshields for that shotgun mic! The main message is look at what you’re needs and budget are, assess the situation and buy products accordingly (or ideally bring in a pro). And take the time to learn how to effectively use this gear. Remember, like Spielberg, Lucas and Bob Kessler say, “Sound is half of the experience.”

That’s all for today but come back tomorrow when we’ll be tackling the illuminating topic of lighting your productions!

The Beginners Guide to Filmmaking, Day 2: Lenses

Posted by kubricksrube on December 9, 2011
Posted in: The Beginner's Guide. Tagged: Cameras, Ernest Worthing, Filmmaking, Interview, KubricksRube, Lenses, The Beginners Guide. Leave a Comment

Welcome back to KubricksRube for day 2 of our Beginners Guide to filmmaking. Today we’ll be tackling the issue of lenses, one of the main ways to stamp your visual style on your work and create something truly cinematic. To do so, I’ve enlisted the hope of the extremely talented young filmmaker Ernest Worthing. For anyone in doubt of his knowledge of the subject, check out the stunning cinematography in his recent short Beautiful Sketches and then feel foolish for ever questioning him!

KubricksRube: Why is it important for a filmmaker to have several lenses at their disposal?

Ernest Worthing: You’re telling a story through images. What is in those images and what those images look like will determine what your audience takes from them. Through different focal lengths and the qualities of those focal lengths, not to mention the aperture you use combined with the lighting or mise en scene and a thousand other factors, you’ll be communicating each scene’s message and feeling.

To use just one lens and focal length for your entire story would take away your ability to manipulate the perspective and the feeling connected with it.

KR: Can you explain concepts like F/Stop, aperture and ISO?

EW: Everything is about light. Light is what makes it possible for us to see. To capture what we can see and to capture what we want our audience to see, we essentially have 3 ways of manipulating lighting to expose our image:  shutter speed, aperture and ISO.

If you are making a film and are going for the film look, you want to follow the 180 degree rule. What that means is that you want your shutter speed to be the double of what your frame rate is. Films are generally filmed at 24fps so we want our shutter speed to be 1/48. However, on DSLR’s the closest option we have is 1/50 so we use that unless we are filming under fluorescent lights in the United States and then we would want to use 1/60.

Note: If you’re in the EU, continue using 1/50 under fluorescent lighting conditions.

Using 1/50 or 1/60 instead of 1/48 will not make too much of a difference and you will still get the film like motion.

Aperture determines the amount of light you are letting in through your lens. When you change the aperture setting, the blades within the lens can create a larger opening letting more light in or narrow the opening to confine the amount of light passing through. When it comes to the aperture numbers (or f/stops) the relationship is inverse; meaning a higher number like f/16 will let in less light than a lower number like f/2.8.

The ISO level determines how sensitive your camera sensor is to light. If you are in a situation with not enough light to capture the image you want, you can raise your ISO level. However, the higher you go with your ISO, the more digital noise you will see in your image. It is preferable, if possible, to keep your ISO at a low level with enough light to expose properly. This is not always possible and you will sometimes find the need to raise your ISO level, in which case try raising it in multiples of 160 as they provide the least amount of noise when filming and try not to go over 800.

People are often confused where f/stops are concerned. A stop is just a term used to measure the light we deal with. One stop is basically either doubling or halving the light. When go from say f/5.6 to f/8, we are halving the amount of the light entering through the lens. In this case we can say, let’s stop down to f/8 or let’s go down one stop. When we want to increase the amount of light from say f/4 to f/2.8, we are doubling the amount of light entering through a lens. In this case we can say something like, we need another stop of light. Although the aperture numbers may not seem proportional, there is a mathematical reason behind them. However, for our purposes, all we need to know is that a stop is either the double or half of the amount of light we are letting through at the moment.

KR: What are prime lenses, and why are they so important in filmmaking?

EW:  Prime lenses are lenses with a fixed focal length meaning a 50mm prime lens will always have that one focal length of 50mm. Zoom lenses are those which can vary their focal length. A 24-70mm zoom will allow you to change your focal length between that range.

Prime lenses are often preferred in filmmaking because of their quality and speed. When we talk about speed and how fast a lens is, we are talking about its wide aperture. A 50mm f1.2 is faster than a 50mm f1.8. The ability to allow more light in is an important one especially when one needs a shallower depth of field and/or is filming in low light conditions.

It is much easier and cheaper for manufacturers to construct a fixed focal length lens which can deliver a high quality image and greater speed than constructing a zoom lens which could match that quality.

The zoom lenses which can come near or match the quality and speed of a good prime are much more expensive.

However, one must keep in mind that not all primes are better than zooms. A good quality prime will be often better than a comparable good quality zoom but a low quality cheap prime will not necessarily be as good as a high quality zoom.

KR: Can you recommend an ideal set of lenses for shooting a short or feature film?

EW: It depends on your camera’s sensor size but generally when dealing with a full frame or a 1.6 crop sensor, you want to start off with at least three basic primes to cover your focal length range. A 24mm or 28mm, a 50mm and an 85mm.

These three focal lengths will cover your basic wide, standard and telephoto ranges. They will allow you to film your establishing shots, your medium shots and your close-ups. As you move on and start adding to your lens collection, you may end up filling the gaps by buying something wider, a 35mm, a 100m and even a 135mm for extreme close-ups.

KR: What are the important things to consider when selecting a lens?

EW: Try to use your budget as best as you can. Buy the three basic focal lengths mentioned earlier, they will cover most of the general shots you’ll need. If you find your budget too tight, try renting lenses. You can find great deals at sites online which can deliver all the lenses you need for a fraction of the cost of buying them all.

Another important factor to remember is that you want all your lenses to be of the same brand and era. Different brands and series use different coatings which affect image quality. For example, you do not want to use an old 35mm Nikkor and a new Canon 85mm 1.8. You’ll be spending too much time in post production trying to match the shots and colors. Stick with the same brand and era of lenses and you will save yourself the extra time and hassle.

KR: Finally, what advice would you give a new filmmaker regarding lenses?

EW: Do your research. There is no excuse anymore for buying something and realizing it was not what you wanted. All the information is available online. Read all the reviews on lenses you can. Read all the comparisons you can. Watch all the test videos about the lens you’re interested in on vimeo and youtube. Ask questions on online forums. The more information you have about what you need from a lens, the better choice you’ll make when investing in one.

And they are investments; once you buy them make sure you take care of them. Get a lens hood for your lens and a good quality UV filter so as not to waste quality of the lens by attaching a cheap filter in front of it. They may seem like an unnecessary cost but it protects you from falls and scratches. Trust me, you’ll feel much better when your 800 dollar lens falls with a hood and UV filter on than without.

Once again, a massive thanks to Ernest for the interview! I think there is a lot of important information within this that a new filmmaker can glean; The information on ISO, aperture and the like should be considered absolutely essential reading! I would also draw attention to to the suggestion of getting a set of basic prime lenses. It’s easy for a new filmmaker to blow their cash on a quality camera but the fact is lenses will retain their value better than the camera and will truly add that cinematic look every filmmaker craves.

I would normally offer a few suggestions of my own, but frankly everything here depends on the camera you have, the look you want to achieve and the budget you have. Vintage is becoming a more popular option, although it is important, as Ernest said, to get a set to achieve a unified look. You can always expand and purchase new lenses for your set, or maybe save up and sell in order to upgrade; as with the camera, the main thing is to get out there, learn and react accordingly.

Well, that’s all for today! Hopefully this has shed some light on the role lenses play in the filmmaking process and why every good filmmaker should have a good grasp of lenses. Come back tomorrow when we will be dealing with the oft-neglected but all-important issue of audio in film.

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